![]() ![]() int getX(): Returns the horizontal x position of the event relative to the source component.Let us see what Java API says about these methods To find, the MouseEvent class defines two methods getX() and getY() that return x and y coordinates position of mouse action. In this Mouse Position Example also, both listeners are implemented but the task is to find the x and y coordinates where mouse action take place on the frame. Unless if SFML should never send outside window mouse coordinates with MouseMove (see up) or if it should always send outside window mouse coordinates with MouseMove whatever the case.We have seen earlier to handle mouse events separately with MouseListener and MouseMotionListener and also both listeners in a single program. I agree with you The problem can be solved on user side so there is no need patch. I'm sorry, I lost my previous modifications (from 2.1 and 2.0) and may be it's not setTracking but ReleaseCapture. On SFML 2.2 with if you click and you drag outside the MouseMoveEvent are pushed. I just tested the fresh SFML 2.2 the without doing anything : it's a lot better I didn't know if it's my code that run better (more pollEvent calls). Look for the mouse leaving the window setTracking( true) īy the way you re right using sf::Mouse::getPosition would solve perflectly the problem. No longer care for the mouse leaving the window setTracking( false) and it used to be inside, the mouse left it. If the cursor is outside the client area. Set the capture to continue receiving mouse events SetCapture(m_handle) ReleaseCapture() //I removed something like this one time Only release the capture if we really have it if ( GetCapture() = m_handle) Capture the mouse in case the user wants to drag it outside if ((wParam & (MK_LBUTTON | MK_MBUTTON | MK_RBUTTON | MK_XBUTTON1 | MK_XBUTTON2)) = 0) Extract the mouse local coordinates int x = static_cast( LOWORD(lParam)) That's something you have to handle in your own window code, not inside SFML.Īlso make sure you're using the latest version of SFML, since you should receive further mouse move events in case the cursor is dragged outside while a button is pushed. Right now it's far more likely that users assume that there won't be any mouse move event unless the cursor is inside the SFML window. You don't get any mouse move events if the cursor is outside your client area.Įven in HTML you won't get mouse move events unless the cursor is above the related element. There is significant reason, because that's how the underlying window system (and basically all UI toolkits I know) handle mouse movement. ![]() but in any case continu to send MouseMove Events Of course I push MouseMove event after the MouseLeft.Īnother solution may to call them when the window gain or lost focus. I remove all setTracking calls inside void WindowImplWin32::processEvent(UINT message, WPARAM wParam, LPARAM lParam) then i had one in win32 impl constructors. If the user does'nt want use outside window mouse event he just have to catch the MouseLeft and MouseEnter events. There is no reason why the win32 impl should not send outside window mouse event, because it's done with X11 implementation (at least it works on KDE without any fix). It's problematic because when i resize and my mouse go outside the window i don't receive mouse move events and it 's not resizing the window anymore. I use my own window class when I use sfml on window which have no border and resize triangle item to avoid interrupt opengl when resizing.īut on win32 impl there is a function that remove mouse tracking when the mouse is outside the client area. Here is a proposition, it's just a tiny fix i do every time there is a new SFML version and may be it's could be done directly on SFML code.
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